
"When you're a kid and get your first bike, you want to go somewhere you've never been before. That's like Pokémon. Everybody shares the same experience, but everybody wants to take it someplace else. And you can do that."Pokémon.
--Satoshi Tajiri, creator of Pokémon
You know you loved it at some point. Whether you played the games religiously, collected/played the Trading Card Game, watched the show, or stole your friend's handheld every now and then at school, just about every kid in the 90's got their hands on this game at some point. Even if you weren't a dedicated fan, it wasn't hard for anyone to see the effect it has had on popular culture and how collecting and battling creatures could be fun. For some, the games were nothing but a fad, and the allure to “catch 'em all” faded after the first and second generations. Despite this, there were many hardcore fans who felt that the games still had much to offer.
With that, I would like to introduce a 5-piece segment that focuses on the following elements of the series, including new elements that I feel have been taken in the wrong direction or unnecessarily added, old aspects that have allowed the games to maintain their success, and some suggestions on how Nintendo and The Pokémon Company can please fans.
These are some of the topics that will be covered:
- Graphic Styles/Movement
- Storylines
- Battle System
- Trading System/Global Trade Station (GTS)
- The Anime Series